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Troubleshooting ​

Start with game/adapter version, assigned Network, selected server and error time. Documentation examples are not credentials for your environment.

SymptomCheckNext step
HTTP 200 but no actionstatus and the selected service's error formatHandle the application error; 200 alone is not success
method_not_foundCorrect backend, exact Network name, implemented SSO route coverageCheck OpenAPI; a shared prefix does not identify a service
token_invalid / access_deniedToken type, account, role, selected serverRenew through the normal authentication flow; do not substitute another credential type
ozprotect_network_host_mismatchAssigned server host and actual originUse the assigned Network; keep dedicated/host guards
Socket.IO fails to connect/socket, namespace, WebSocket transport, auth payloadAvoid plain WebSocket clients and the default /socket.io path
Command timeoutDatabase state, server connectivity, command support and ACKCheck history before retrying; diagnose persistence and delivery separately
Saved settings do not change the gameRuntime vs database-only field, connectivity, PushServerConfigCheck extension-side application
Minecraft has no Steam/VAC/inventoryid_kind, game_id, UUIDThis is a different profile type; do not query Steam with the 19-digit ID
Checker shows partial/unavailable/skippedDirectory, file access, limits, separate process consentShow limits to the moderator; do not label the computer clean
SQL error when enabling a featureExplicit migrations and MySQL versionReview schema/compatibility without importing a production dump into tests
AntiCheat does not start collectingLocal consent, endpoint/game contextReview scope and permit only intended collection; Minecraft binding remains backend-limited

Information for support ​

Provide component version/commit, game/loader, reproduction steps, a sanitized error name, timestamp and operation stage. State whether this is source review, a fixture, a local stack or an actual game flow. Keep .env, tokens, session codes, webhooks and player-data dumps private.

Known boundaries ​

API settings UI contains unconnected Public API switches; see integrations. A game catalogue ID does not establish adapter readiness; see games. Disabling consent, borrowing a token or rewriting UUID mappings is not a troubleshooting procedure.

API errors · Operations

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