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What is ozProtect? ​

ozProtect is a comprehensive platform for game server administrators and owners, built to simplify server management, player moderation, and activity analysis through a single centralized web panel.

Games and readiness ​

ozProtect uses a shared game catalogue; actual capabilities depend on the adapter and version. Rust has an Oxide/uMod extension, DayZ uses a mod/bridge and Minecraft has Java adapters with a locally verified Paper target. Backend IDs for GTA V, Counter-Strike and SCUM do not establish released plugins.

See games and adapters, Minecraft and its readiness matrix.

The Problem ​

Game server owners typically rely on dozens of separate plugins that work independently, create unnecessary complexity, and consume server resources. Assembling a fragmented moderation stack is time-consuming and error-prone.

The Solution ​

ozProtect connects to your game servers through a dedicated plugin that communicates with the ozProtect Network — a distributed backend that processes all data and serves the web panel. Instead of managing a fragmented stack, you get one integrated solution with all core tools in one place.

Key Capabilities ​

  • Player Profiles — Detailed overview of each player's activity across your entire infrastructure
  • Communication Systems — Chat history, reports, and direct messaging
  • Inspections — Organized workflow for initiating, managing, and documenting player inspections
  • Moderation Tools — Global bans, IP bans, mutes, auto-kick rules, and shared ban lists
  • Alerts — Automatic notifications for suspicious player joins (VPN, dirty IPs, cross-project bans)
  • Analytics — Audit logs, staff statistics, server health metrics, and geographic distribution
  • Integrations: Anti-cheat systems, Discord notifications, HTTP and Socket.IO APIs
  • Team Management — Staff accounts, permission groups, granular access control
  • Game-Specific Features — Drawings management (Rust), and more per-game tools

Architecture ​

Network connects panels and game extensions through HTTP and Socket.IO. SSO owns central accounts; Rust AntiCheat has a separate backend. Account, moderation and service administration interfaces have different permissions and responsibilities.

The component and data-flow map covers .land, .web, .cp, .node, .sso, game adapters and checkers. The ozProtect team hosts Network; service access does not distribute backend source.

Who Is It For? ​

  • Server Owners who want centralized control over multiple servers and games
  • Moderation Teams that need consistent tools and workflows
  • Admins who require deep player behavior analysis
  • Multi-Game Projects that want to reduce plugin clutter and improve performance

Available sections/actions depend on the game, subscription, permissions and component readiness. Access and subscriptions are separate checks.

Next Steps ​

Developed with ❤️ by ozLiginus